18th Flamerule, 1372
The party receives new orders to remain in Dolmere for the time being, and use the downtime to do a little research at the local archive. Finding a reference to a nobleman purchasing a curious dagger who then went insane, the party travels north to investigate the ruins of Lord Dunsey’s manor.
With nightfall approaching, and a storm on the horizon, the party elects to seek refuge inside, only to find the ruins infested with dire rats and skeletons. They fight their way to the kitchen, hoping to barricade themselves in for the night, with Dunsey’s disturbing final journal entry in the front of their minds.